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Selasa, 10 Juni 2008

Keywords for AdSense Top Value

Keywords for AdSense

It's a fact that some AdSense ads pay more per click than others. To get ads on your site that pay well, you need to create content related to high value keywords.



Valuable Keyword Report bonus


No KeyWord Value


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Rabu, 30 Januari 2008

New Experimental Website Converts Photos Into 3D Models

ScienceDaily (Jan. 28, 2008) — An artist might spend weeks fretting over questions of depth, scale and perspective in a landscape painting, but once it is done, what's left is a two-dimensional image with a fixed point of view. But the Make3d algorithm, developed by Stanford computer scientists, can take any two-dimensional image and create a three-dimensional "fly around" model of its content, giving viewers access to the scene's depth and a range of points of view.

"The algorithm uses a variety of visual cues that humans use for estimating the 3-D aspects of a scene," said Ashutosh Saxena, a doctoral student in computer science who developed the Make3d website with Andrew Ng, an assistant professor of computer science. "If we look at a grass field, we can see that the texture changes in a particular way as it becomes more distant."

The applications of extracting 3-D models from 2-D images, the researchers say, could range from enhanced pictures for online real estate sites to quickly creating environments for video games and improving the vision and dexterity of mobile robots as they navigate through the spatial world.

Extracting 3-D information from still images is an emerging class of technology. In the past, some researchers have synthesized 3-D models by analyzing multiple images of a scene. Others, including Ng and Saxena in 2005, have developed algorithms that infer depth from single images by combining assumptions about what must be ground or sky with simple cues such as vertical lines in the image that represent walls or trees. But Make3d creates accurate and smooth models about twice as often as competing approaches, Ng said, by abandoning limiting assumptions in favor of a new, deeper analysis of each image and the powerful artificial intelligence technique "machine learning."

Restoring the third dimension

To "teach" the algorithm about depth, orientation and position in 2-D images, the researchers fed it still images of campus scenes along with 3-D data of the same scenes gathered with laser scanners. The algorithm correlated the two sets together, eventually gaining a good idea of the trends and patterns associated with being near or far. For example, it learned that abrupt changes along edges correlate well with one object occluding another, and it saw that things that are far away can be just a little hazier and more bluish than things that are close.

To make these judgments, the algorithm breaks the image up into tiny planes called "superpixels," which are within the image and have very uniform color, brightness and other attributes. By looking at a superpixel in concert with its neighbors, analyzing changes such as gradations of texture, the algorithm makes a judgment about how far it is from the viewer and what its orientation in space is. Unlike some previous algorithms, the Stanford one can account for planes at any angle, not just horizontal or vertical. This allows it to create models for scenes that have planes at many orientations, such as the curved branches of trees or the slopes of mountains.

On the Make3d website, the algorithm puts images uploaded by users into a processing queue and will send an e-mail when the model has been rendered. Users can then vote on whether the model looks good, and can see an alternative rendering and even tinker with the model to fix what might not have been rendered right the first time.

Photos can be uploaded directly or pulled into the site from the popular photo-sharing site Flickr.

Although the technology works better than any other has so far, Ng said, it is not perfect. The software is at its best with landscapes and scenery rather than close-ups of individual objects. Also, he and Saxena hope to improve it by introducing object recognition. The idea is that if the software can recognize a human form in a photo it can make more accurate distance judgments based on the size of the person in the photo.

A paper on the algorithm by Ng, Saxena and a fellow student, Min Sun, won the best paper award at the 3-D recognition and reconstruction workshop at the International Conference on Computer Vision in Rio de Janeiro in October 2007.

For many panoramic scenes, there is still no substitute for being there. But when flat photos become 3-D, viewers can feel a little closer—or farther. The algorithm runs at http://make3d.stanford.edu.

Adapted from materials provided by Stanford University.

Merging Your Mobile and Online Worlds

A handful of companies here are trying to find ways to use video and voice to communicate across computers and mobile devices. A few fell a bit flat with the audience due to technical difficulties and hard-to-use interfaces.

But a few got some good nods from the crowd. One is Ribbit, a Mountain View, Calif. company that today introduced a product called Amphibian, which lets you merge your mobile phone with your online world. The technology allows people to sync their cell phone to their computer, making it possible to make calls over the Internet. It also transcribes voice messages into text messages. And you can search through them without ever picking up your cellphone.

One of its coolest features blends Web 2.0 features with caller ID--Ribbit calls it Caller ID 2.0. When someone is calling you, it not only displays their name but also pulls in images from their Flickr account, their Facebook profile, their LinkedIn messages and any other network to which they belong. So you not only know who's calling, but you know what they've been up to by seeing what they've Twittered or by looking at their status message.

You download an image of a phone, which might look like the iPhone, or Ribbit's own "Chalk Phone," which is basically a Web page that functions like a phone but displays and erases with a click of the mouse. The phones can live on your iGoogle page or any other start-page that you keep open most of the day.

I happened to be sitting next to Gary Morgenthaler, general partner at Morgenthaler Ventures, one of the oldest firms on Sand Hill Road in Silicon Valley. He confirmed my own first impressions when he turned to me and said "That's really cool!" after Ribbit's demonstration.

By Kim Hart | January 29, 2008; 1:31 PM ET

Virtualization: The Key to an Efficient Data Center

By Paul Brennan
Communications News
01/29/08 4:00 AM PT

Virtualization also enables an organization to get the most from its servers, as there is no longer a limit to running just one operating system on a single server. Virtualization technologies can consolidate multiple platforms running different operating systems and heterogeneous applications on a single platform. This reduces the number of systems that need to be managed for the same tasks and operations.

Server visualization is transforming how organizations design and deploy services within data centers. While server virtualization can reduce hardware and operational costs, the agility of a virtualized infrastructure unlocks new ways to deploy, manage and monitor networked and Internet services.

Virtualization enables increased utilization of the data center by consolidating multiple environments onto a single server, allowing businesses to maximize existing resources. With fewer systems required for the same tasks, virtualization simplifies the IT infrastructure, easing the management of resources and facilitating the response to varying business demands on the IT infrastructure. This ultimately means bottom-line savings.
Less Hardware

For example, if an organization with 60 distributed physical servers implements virtualization, it can streamline its infrastructure to only two multiprocessor servers running 10 virtual servers. This can, in turn, reduce server asset requirements and administrative support by up to 40 percent.

In addition, horizontal scaling means the virtual environment has no upper limit, making it more scalable than an infrastructure composed of multiple physical servers.

Hand-in-hand with the growth of virtualization has been the rise of virtual appliances. These are pre-installed and preconfigured software packages that operate in virtual environments and provide the same functionality and ease of use as hardware appliances. The benefit of using virtual appliances is that there is no need to wait for new feature upgrades from manufacturers. Instead, they can be downloaded as soon as they are available.

Virtualization also enables an organization to get the most from its servers, as there is no longer a limit to running just one operating system on a single server. Virtualization technologies can consolidate multiple platforms running different operating systems and heterogeneous applications on a single platform. This reduces the number of systems that need to be managed for the same tasks and operations, which can help to cut real-time power and cooling costs.

Furthermore, a virtual appliance can be switched on or off as necessary, ensuring only the amount of power that is necessary is used. Typically, the level of energy required to run and cool traditional servers can be as much as 30 percent of a data center's power.
Increased Complexity

A problem faced by many organizations deploying virtual environments is the lack of management and feedback controls based on actual traffic flows and application performance. While virtualization can consolidate hardware in the data center, it can increase the number of virtual systems and applications, sometimes overwhelmingly. This brings with it greater complexity and management requirements, meaning that, in many instances, an organization is unable to tell in real time how systems and applications are performing.

Instead, the organization must rely on static predetermined business rules to allocate CPU resources. For example, if a company's Web site receives a surge in transaction requests beyond the capacity that has been allocated to the e-commerce application, the performance and reliability of the service can be seriously affected before additional resources can be allocated.

The benefit of a software-only approach to traffic management in virtualized environments is that the solution sits natively as a virtual machine, rather than in an appliance sitting on the periphery, making it well placed to manage the flow of traffic.
Flexibility and Monitoring

Deploying application traffic management within a virtual environment means that an IT manager can dynamically allocate CPU resources based on real needs, rather than just relying on static business rules such as boosting e-mail server resources at certain times of the day. The application-delivery controller can monitor real-time performance and response rates and feed this data backup to the virtual manager.

Virtualization provides a host of benefits, including techniques to improve performance, initiate server redeployments and shape traffic to minimize the effects of CPU over-subscription. Virtualization can also be used to seamlessly test and upgrade live applications without any interruption in service.

Senin, 21 Januari 2008

Wi-Fi Music Polling Device Takes Heat off the DJ

  • NewScientist.com news service
  • Paul Marks


Ever had a party ruined by your host's atrocious taste in music? Then you might welcome a system that polls the musical preferences of party-goers and creates a playlist to keep everyone happy.

Developed by computer scientists at the University of California, Los Angeles, US, the Smart Party system relies on people carrying Wi-Fi-enabled music-playing devices.

Software running on each device beams each user's playlist to a nearby computer, which is connected to an amp and speakers.

The computer takes a poll of titles to work out the most popular genre and can also copy and play tracks from each device. It can then play music from the most popular overall music genre or tracks supplied by each party-goer in turn.

Office party

The technology was developed by Kevin Eustice and colleague Peter Reiher, both from the University of California, Los Angeles, US, and revealed at the Consumer Communications and Networking Conference in Las Vegas, US.

To test the idea, the UCLA team has set up a prototype Smart Party system in three offices of the university's computer science department. This system can respond to playlists stored on notebook computers and, in future, should work with portable music players.

Since it can detect the proximity of people by triangulating wireless signals, when someone has left a room their playlist can be removed from the musical ballot to reflect the music of the remaining occupants.

The system is democratic too: "In our current implementation, all votes are equal – one device might propose heavy metal, another pop," Eustice says.

Licensed to rock?

There is just one thorny problem with the scheme – digital rights management (DRM). This is because the central PC temporarily copies tracks from each device before playing them, which may be deemed a copyright infringement.

"We could deal with content that has no DRM issues – free content – but that's not a very realistic scenario," Eustice says. "So we may need to figure out ways for the mobile device to temporarily and securely transfer its licence to play the music to the computer."

DRM aside, Eustice concedes that mischievous types could subvert the system for their own amusement.

"There are in fact a number of things you could do that are not so friendly," he says. "Instead of storing a playlist you like for the ballot, you could vote against the musical interests of others by storing tracks you know they don't like."

3D Tissue Printer

  • NewScientist.com news service
  • Justin Mullins

3D printers have been around for a few years now. They work by printing a structure in layers, one on top of the other, to form complex 3D shapes. Now James Yoo at the Institute of Regenerative Medicine at Wake Forest University in North Carolina, US, says he can do the same thing with living cells.

Yoo uses a standard inkjet printing mechanism to create layers of viable cells, which can then be built into 3D structures. He says the structures may comprise of several different types of cells, just as conventional image printers use several different colours of ink.

The system could also print dyes to make the structure easily visible and growth factors to encourage healthy development. Yoo says his printer can make almost anything from skin and bone to pancreatic or nerve tissue – an exciting idea with huge potential.

Implantable camera

Light-sensitive chips that sit at the back of the eye have great potential to help people with certain types of vision loss. They work by converting light into an electrical signal that can then be fed directly to the brain via nerve cells at the back of the eye.

The eye's lens normally projects an image onto a curved surface called the retina at the back of the eye. This creates problems for light-sensitive chips since they experience significant optical distortion when curved.

One way around this is to use a camera outside the eye to record images and send them via a wire to the chip at the back of the eye.

But Michelle Hauer, an optical engineer at the University of Southern California, Los Angeles, US, says a better idea is to implant the camera directly within the eye, but avoiding the retina.

She and colleagues have come up with a design that is small enough to be implanted within the lens of the eye, and takes into account the effect of the cornea on incoming light.

The device transmits images to a chip at the back of the eye, which passes the image signals on to the nerve cells.

Hauer says the device would have an onboard battery that could be charged wirelessly by induction, making the set-up relatively inconspicuous.


Cheap desalination

About 25% of the world's population is affected by water shortages. Desalination plants can help, but they tend to be hugely expensive to build and run. Even then, relatively small quantities of water often have to be transported to remote areas creating significant logistical problems.

So a way of desalinating relatively small amounts of water at reasonable cost would be hugely useful.

One technique that shows promise for small-scale desalination is called humidification-dehumidification (HDH), in which a stream of hot air is humidified to saturation point by bubbling it through salt water. This air stream is then cooled causing pure water to condense out of it.

Behdad Moghtaderi at the University of Newcastle in Australia says one of the biggest problems with this technique is the relatively small amount of water that saturated air can hold.

This means that large amounts of air must be heated and circulated, making the process is expensive. Instead, he and a colleague suggest using hydrogen or helium to carry evaporated water.

"Gases like hydrogen and helium can accommodate larger quantities of water vapour while exhibiting much better heat and mass transfer rates than air," Moghtaderi says. That should make HDH more cost-effective for small communities.

Jumat, 18 Januari 2008

Cameraphone used to control computers in 3D

NewScientist.com news service
Tom Simonite

A camera-equipped cellphone can be used to control a computer as if it was a three-dimensional mouse, thanks to prototype software developed by UK researchers.

The software makes it possible to move and manipulate onscreen items simply by waving a handset around in front of a screen, a bit like the motion-sensitive Nintendo Wii controller.

"It feels like a much more natural way to interact and exchange data," says Nick Pears, of York University, UK, who made the system with colleagues Patrick Olivier and Dan Jackson at Newcastle University, also in the UK. "Most people who see it think it is really cool."

Pears says the current prototype, which can be used to control a desktop computer, is just the first step.

"The invention really comes into its own when you realise that modern large public displays are really just computers with big screens," he says. For example, the software could let people interact with video advertisements.

To control a screen, a user simply aims their cellphone's camera at it. The handset then connects, via Bluetooth, to the computer that operates that screen.
Extra dimensions

Once a connection is established, the computer knows exactly where the phone is pointing because it places a reference target on top of the normal video feed and compares this to the phone's picture (see image, top right).

The distance between the cellphone and the screen is based on the way the screen's size changes due to perspective.

The computer translates the phone's movement and rotation in three dimensions into the actions of an onscreen cursor. It possible to use the phone like a 3D mouse, interacting with objects by pressing the phone's buttons or rotating the phone.

In testing, volunteers were asked to resize an image on a screen. They selected the picture using a button and manipulated it by moving or rotating the phone. Moving the phone closer to the screen enlarged the photos, and drawing it away made them smaller.

Another trial involved sketching a house using the phone.
Natural interaction

"I like this because connecting phones and computers is just such a pain right now," says Mark Dunlop, who works on user interaction and mobile phones at the University of Strathclyde, Scotland. "You should be able to see something on screen and just get hold of it."

Mobile phones may be ubiquitous, but people are only now starting to use them for more than just calls and messages. "We're still looking for more natural ways of using them to interact with other devices," Dunlop says.

Better prototypes need to be tested first, he says, but it is important to enable people to download information from public displays to their cellphone.

"We need ways for people to get that public information onto their personal devices, for example from a train station display," he says. "This could be one way to do it."

A paper on the prototype set-up will be demonstrated at the International Conference on Computer Vision Theory and Applications in Madeira, Portugal later in January 2008.